Domain
Game development workshops
Workshop participant focused on mobile game development

Real Projects
Built by Real Students

See what participants created after completing our mobile game development workshops

Why Unity Alone Killed Our Mobile Game Launch

Why Unity Alone Killed Our Mobile Game Launch

Our team spent eight months building a mobile RPG exclusively in Unity. We ignored platform-specific optimization and paid the price with 40KB+ build sizes and rejection from both app stores.

Dalmar Okonkwo
841
180
The C++ Misconception That Cost Us Six Months

The C++ Misconception That Cost Us Six Months

We believed C++ would give us maximum performance for our mobile action game. Instead, we spent half a year debugging memory leaks and crashes that a higher-level language would have prevented.

Ingrid Velmaar
265
113
Java-Only Android Game: Our Expensive Mistake

Java-Only Android Game: Our Expensive Mistake

We built our puzzle game entirely in Java, assuming Android-first development was smart. When iOS revenue proved five times higher, we faced a complete rewrite with no shared codebase.

Henrik Sorensen
329
767
JavaScript Frameworks: Wrong Choice for Our Mobile Game

JavaScript Frameworks: Wrong Choice for Our Mobile Game

We selected React Native for our real-time strategy game, believing JavaScript expertise would accelerate development. Complex game logic and animation requirements exposed fundamental performance limitations.

Saffron Merrick
261
554
Kotlin Multiplatform: Our Cross-Platform Dreams Crashed

Kotlin Multiplatform: Our Cross-Platform Dreams Crashed

We bet on Kotlin Multiplatform for shared game logic across iOS and Android. Immature tooling, limited library support, and debugging nightmares turned our efficiency plan into a development sinkhole.

Leandro Figueiredo
686
610
Swift-Only Development: Ignoring 68% of Potential Revenue

Swift-Only Development: Ignoring 68% of Potential Revenue

Our racing game launched exclusively on iOS using Swift and Metal. We assumed Apple users would provide sufficient revenue, but emerging markets on Android held the actual growth opportunity we missed.

Petra Kvalheim
626
550

Skills That Actually Work

Each story on this page represents someone who went from zero mobile development knowledge to shipping their first game. They learned the same tools and frameworks used by professional studios. No theoretical exercises or outdated tutorials.

Our workshops focus on building complete projects from start to finish. You learn how to handle player input, manage game states, optimize performance, and publish to app stores. These are skills that transfer directly to professional work.

Students often tell us they appreciate the practical approach. Instead of memorizing syntax, they solve real problems that every game developer faces. The result is experience that actually counts when you need to build something on your own.

Mobile game development workshop in action
Hands-on mobile game development session

Built Through Practice

These projects came from participants who committed to the full workshop series. They worked through each assignment, tested their games on real devices, and fixed bugs until everything ran smoothly. The process takes time, but the results speak for themselves.

Workshop participant coding mobile game

What Participants Actually Say

I had no programming background when I started. The workshops broke everything down into clear steps. By week six, I had a working puzzle game running on my phone. The instructors were patient and answered every question I had.

Testimonial author

Kasper Lindgren

Workshop Participant

The workshop covered everything I needed to get my game published. From setting up the build process to optimizing for different screen sizes, every step was explained clearly. I appreciated the focus on practical tasks rather than theory.

Testimonial author

Nadia Boukhari

Workshop Participant
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